Jacksepticeye abzu
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Like, i don't know how they made all the actors sound so natural. most of the gameplay is walking around, solving puzzles, and making dialogue decisions in one of the best dialogue-systems i've seen in a game. Oxenfree: you and your teenage friends solve radio-ghost mysteries on a spooky island. equal levels of excellence in story and writing as Bastion, but this time the dialogue comes from your sword, which has your boyfriend's soul stuck inside it or something, because you can't speak, because your voice got stolen or something (i promise these aren't spoilers, this is the first 30 seconds of the game) instead of a real-time action rpg, it's a semi-turn based semi-real-time tactical action RPG. Transistor: Made by the folks who did bastion. you can't really play it with your brain on total autopilot, the combat requires a bit of skill but nothing ridiculous. in terms of writing and acting, they knocked it out of the fucking park on this game, and it's fun as hell too. if you hate walking sim type games you will hate it, if you do not then it's an interesting, well-written and phenomenally acted story IMO.īastion: much more gameplay-heavy than some others on this list, it's an action RPG where as you play the game, your actions (and everything else that happens) are described by a narrator from some point in the future. completely play-at-your-own-pace story game. you come home from college early in 1990-something to your house in portland, OR, and instead of finding your family, the place is empty. I never finished it because I never finish lots of games, but I have seen many people rave about it. The Unfinished Swan: a cute, heartwarming (as far as I played) game where you toss ink on your surroundings in order to see/influence them. the voice acting and story are actually excellent, so it's really about how much you can tolerate a game that's very light on gameplay, very heavy on story and atmosphere (which is okay!). it's sort of brutal) through a picturesque english village where no one is left, listening to radio recordings, observing bits of what these people left behind when they suddenly disappeared, and interacting with glowing balls of light that show snippets of these people's last moments.
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you walk slowly (like, pretty fucking slowly. black and white side-scroller, eerie as hell, dripping with atmosphereĮverybody's Gone To The Rapture: pretty much the platonic ideal of a walking simulator.
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It can’t produce the right amounts of the chemicals you need because you have a medical condition. Your brain is your most vital organ and it is sick. Do NOT listen to the voice that tells you that you’re worthless, or that you can’t do anything right, or that you’re a burden.